

Worms can enter vehicles such as tanks, helicopters and Mechs that are available from the start or can be spawned by airdrops. Parasite In The Cityįor the first time, vehicles and stationary turrets are introduced, which can alter gameplay in many ways. Worms can make use of these buildings as a cover from enemy fire or to launch a surprise attack on enemy worms. Also returning from Worms Forts: Under Siege are buildings that the worms can enter to a tactical advantage.

New weapons and utilities are added, such as a phone battery and a bazooka that creates fiery explosions classic weapons such as the Holy Hand Grenade return as well. A new feature includes the ability to craft weapons by gathering parts from special crates or by disassembling weapons. Gameplay elements from previous installments, such as classes, water physics and dynamic objects, are removed. Worms W.M.D aims to replicate the gameplay of Worms Armageddon, with graphics and game design returned to a 2D interface. It is also notable for being the first major redesign the worm characters have received since Worms 3D. With 80 weapons and utilities at your fingertips, this is Worms at its chaotic best! ts gameplay resembles that of Worms Armageddon more than subsequent installments, while adding new features that range from interactive vehicles such as tanks, to buildings that the worms can enter for protection. Rain down hell from above in helicopters or pound them into oblivion with the tank.

Turn them into chunks of worm meat with the Holy Hand Grenade. Flatten your opponents with the Concrete Donkey.
